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Color Grade Photos

Color grade photos with true three-way wheels and scopes.

  • Runs on your device
  • Three-way wheels · 8-band color mixer
  • Export your grade as a .cube LUT
  • One photo free · Batch with Pro

Drop a photo here

JPG, PNG, WebP or GIF · up to 25.0 MB

GradeEvery control is free
Look
Look

A starting point. Every slider stays yours to move afterwards.

Tone
0 EV
0
0
0

Overall brightness and how far apart the darks and lights sit.

Color wheels
Color wheels

Drag the dot, or use the sliders below.

210°
0
0

Raises or crushes the blacks. Whites stay put.

0

Where the shadows hand over to the highlights.

50

How far each range reaches into the next.

Tint each range of brightness, then set how far each one reaches.

Color
0
0
0

Lifts the muted colors first, so skin tones survive.

0

Warmth, cast and how strong the colors are overall.

Color mixer
Color mixer
0
0
0

0 of 8 colors adjusted

Pick a color, then change only that color. Greys are never touched.

Levels
0
255
1
0
255

Set the black point, the white point and the midtone weight.

Your own look

Save this grade as a .cube

Use the same look in a video editor or another photo app.

Points

33 points · within 3 of 255 of the picture on screen

Pro

Load a .cube file to add someone else's grade on top of yours.

Grade strength
100%

Blends the whole grade back toward the original.

Output
Output

How to color grade a photo

Start from a look, shape the tones, then push color where you want it. The preview updates as you move each control, and it all runs on your device, not our servers.

  1. 1Add a photo: Drop in a JPG, PNG, WebP or GIF, or choose one from your device.
  2. 2Pick a look: Start from one of eleven presets, or leave it at None and build the grade yourself.
  3. 3Set the tones: Use exposure and contrast for the whole picture, then lift, gamma and gain for the blacks, the midtones and the whites separately.
  4. 4Tint each range: Drag the shadow, midtone and highlight wheels to push color into that range, then set balance and blending to control how far each reaches.
  5. 5Fix one color: Open the color mixer and change the hue, saturation or brightness of a single color band without touching the other seven.
  6. 6Check the scopes: Switch to Scopes to see the histogram, RGB parade and waveform, and confirm nothing is crushed or blown.
  7. 7Save it: Apply the grade and download the photo, or save the grade itself as a .cube LUT to use elsewhere.

Three-way color wheels, and real lift, gamma and gain

A color grade is two jobs at once: deciding how bright each part of the picture is, and deciding what color it leans toward. The three wheels split the brightness range into shadows, midtones and highlights and let you answer both questions for each range on its own — which is what separates grading from simply turning up the saturation.

What each luminance control actually does

  • Lift adds an offset that pivots on white, so it raises or crushes the blacks and leaves the whites exactly where they are. This is how you get faded, filmic shadows.
  • Gamma applies a power curve that fixes both ends, so only the middle of the range moves. Use it to open up a dull picture without blowing the highlights.
  • Gain is a multiply that pivots on black, so it raises or lowers the whites and leaves the blacks alone. This is the control for a bright, punchy finish.
  • Balance moves the point where the shadow range hands over to the highlight range, so you can decide what counts as a shadow in this particular photo.
  • Blending sets how far each range reaches into the next. Low blending keeps the three tints separate; high blending lets them overlap into a smoother, softer grade.

The three ranges are computed so their weights always add up to exactly one. That sounds like a technicality and is the reason the wheels behave: no range can ever subtract another range's color, so a tint you add to the shadows stays put when you then tint the highlights.

The color mixer: change one color, leave the rest

A saturation slider moves every color in the picture. The color mixer splits the spectrum into eight bands — red, orange, yellow, green, aqua, blue, purple and magenta — and gives each one its own hue, saturation and brightness. Lift the orange band and skin warms up while the sky stays exactly as it was.

  • Hue rotates that band toward its neighbours, for turning a yellow-green foliage toward true green, or a magenta sunset toward orange.
  • Saturation strengthens or drains that one color. Pulling a single distracting color down is usually a better fix than desaturating the whole frame.
  • Luminance brightens or darkens everything of that color. Darkening the blue band is the classic way to deepen a sky without touching the clouds.

Greys, whites and blacks are never touched, however far you push a slider. Anything close to neutral has no meaningful color to shift, and moving it would put a color cast into shadows and concrete — so the mixer fades out as a pixel approaches grey.

Reading the scopes

Your screen is not a reliable judge of your own photo — it is calibrated differently from everyone else's, and your eye adjusts to whatever you have been staring at. The scopes measure the picture instead of describing it, and all three update as you move a control.

  • Histogram counts how much of the photo sits at each brightness level, per channel. A stack piled against either edge is detail you have already lost.
  • RGB parade shows the red, green and blue channels side by side across the width of the frame. When one channel's shadows sit higher than the others, that is your color cast, and you can see where it is.
  • Waveform plots brightness against horizontal position, so you can see which part of the frame is blown rather than only how much of it is. A bright sky and a bright face look identical in a histogram and completely different here.
  • Clipping readout names the exact percentage of the photo that is crushed to black or blown to white, so the decision to pull the highlights back is a number rather than a guess.

LUTs, in and out

A 3D LUT is a look stored as a lookup table — the format colorists, camera operators and video editors pass grades around in. This tool reads them and, unusually for a free browser tool, writes them.

  • Load a .cube to put someone else's look on top of your own grade, with a strength slider to dial it back. Files up to 144 points are read; anything above 64 is resampled to what your device can hold, and the tool tells you when that happens.
  • Save a .cube to take the grade you just built into a video editor, another photo app, or the next hundred photos in someone else's tool. Choose 33 points for the size everything reads, or 65 for the closest match to the picture on screen.
  • Everything is included in the saved file — the wheels, the mixer, levels, the color controls and any LUT you loaded, all baked into one table.

The saved file is produced by the same code that draws the preview, not by an approximation of it, so the look you export is the look you were just looking at.

When to color grade

Grading is what makes a set of photos look like they belong together, and what gives a single photo a mood it did not have straight out of the camera.

  • A consistent feed or portfolio Build a look once, save it as a LUT, and apply the same grade to every photo in the shoot. With Pro you can grade the whole set in one pass and download them as a single archive.
  • Portraits The orange band in the color mixer is skin. Lifting its brightness and easing its saturation is a gentler correction than anything a global slider can do.
  • Product photography Set the black and white points with levels so the background is genuinely white, then use vibrance rather than saturation so the product's color stays accurate.
  • Film and cinematic looks Teal shadows and warm highlights is the grade every action film has used for twenty years, and the three wheels are the control that produces it.

A 12-megapixel photo is graded in about 33 milliseconds using your device's graphics hardware, and every control updates the preview as you drag it.

Frequently asked questions

What is the difference between lift, gamma, gain and the exposure and contrast sliders?

Exposure and contrast move the whole picture at once. Lift, gamma and gain each pivot on a different point of the brightness range, so they change one part of it and leave the rest alone: lift moves the blacks with the whites fixed, gain moves the whites with the blacks fixed, and gamma moves the midtones with both ends fixed. That is why you can stack all three without them fighting each other.

How is the color mixer different from the saturation slider?

Saturation multiplies the intensity of every color in the photo. The color mixer works on eight hue bands separately, so you can drain one distracting color, warm the skin tones, or deepen the sky without touching anything else. It also leaves greys, whites and blacks completely alone, which a saturation slider cannot do.

Can I use a LUT I already own?

Yes. Load any .cube 3D LUT and it is applied on top of your grade, with a strength slider so you can use a fraction of it. Files up to 144 points are accepted; anything larger than 64 points — including the 65-point files DaVinci Resolve exports by default — is read at 64, which is the largest table this runs at, and the tool says so when it happens.

What can I do with the .cube file this tool saves?

Anything that reads a 3D LUT: DaVinci Resolve, Premiere Pro, Final Cut, Affinity Photo, OBS, and most cameras that accept custom looks. It is the standard way to move a grade between applications, and it means a look you built here can be applied to video, or to a batch of photos in software you already use.

Why does the waveform matter if there is already a histogram?

A histogram tells you how much of the photo is at each brightness, but not where any of it is. A waveform plots brightness against position across the frame, so a blown sky on the left and a blown face in the centre look completely different — and you can decide which one you actually need to recover.

Do my photos get uploaded anywhere?

No. The grading, the scopes, the LUT baking and the export all run on your device, and no photo is ever sent anywhere. That also means it keeps working with no connection once the page has loaded.

What is free and what needs Pro?

Every grading control is free — all three wheels, all twenty-four color mixer settings, levels, LUT loading, the scopes, the presets and full-resolution export with no watermark. Pro adds grading a batch of photos in one pass with a single archive to download, control over export quality, saving your grade as a .cube LUT, and sizes limited only by what your device can handle.

Does grading reduce image quality?

The photo is re-encoded when you export it, so the file size depends on the format you pick. PNG is lossless and keeps everything. The grade itself runs at full precision internally rather than rounding between each step, so stacking many controls does not build up banding the way a chain of separate edits would.

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